Archive Page 2

ESSAY 05/2008 VERENA VOGLER

In the class of Architectural Theory directed by Neil Leach, I wrote an essay about Deleuze’s expressiveness and territorialization. I tried to find links to Delanda’s philosophy of New Materialism and relations to today’s urban territories. This field is very interesting.

Check the Essay here:  territorializationexpressiveness2


VERENA VOGLER: EXHIBITION DIGITAL TECTONICS,

GALERIE EIGENHEIM WEIMAR, GERMANY

/model Parametric Hat

Der Titel „Digital Tectonics“ scheint widersprüchlich in sich selbst. Wie kann das Digitale Tektonisch sein oder das Tektonische Digital? Viele würden behaupten, dass das Digitale zu einer völligen immateriellen Welt bestehend aus computergenerierten Algorithmen und das Tektonische als völliger Kontrast dazu sich auf die materielle Welt der Konstruktion  bezieht.

Aber was kann das in dieser Kombination bedeuten?

 

Der Titel bezieht sich hierbei auf ein neues Denkparadigma in der Architekturkultur. Computer erlauben uns heute immer fortschrittlicher 3D zu modellieren.

Das, was hierbei als „Material“ bezeichnet wird und somit auf den Begriff der Tektonik anspielt, wird als der kleinste Bestandteil- die Architekturkomponente- gesehen, aus welchem Modelle generiert werden können. Diese Modelle können komplexe strukturelle Systeme sein.

Im Bereich der Digitalen Architektur besteht heute ein großes Interesse die strukturelle Logik von (Gebäude)- Hüllen zu erfassen und diese herzustellen. Oft orientiert man sich an Systemen in der Natur und versucht deren Logik im Bereich von Design und Architektur anzuwenden.

 

In meinen Arbeiten möchte ich einige Beispiele und Anregungen zum Digitalen Entwerfen aufzeigen. Ich verstehe Digital Tectonics als Werkzeug und nicht als die absolute Wahrheit eines Algorithmus.

Zum einen sind meine Modelle parametrisch entworfen worden. Das bedeutet, dass ein einziges digitales Modell durch die Veränderung der designten Parameter an den Benutzer oder bestimmte Umweltbedingungen angepasst werden kann.

Zum anderen habe ich die Möglichkeit genutzt Formen über einen mathematischen Algorithmus zu beschreiben und diese als Anhaltpunkt für eine Weiterentwicklung zu benutzen. Siehe Strange Attractors. Somit sind reale komplexe Objekte sowie Oberflächen entstanden.“

 

Verena Vogler

 


CreaTure

07Jul08

/ Thesis Project 06/2008 by Verena Vogler

SUPERVISOR: Martin Sobota

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INTRO

The movements of water like the flowing of a river provide a sustainable form of energy which interacts with all structures that interfere with the water’s current. In this project, the river´s energy is used to move a mobile platform, the so-called „structure“, in which the energy from the river is taken up from the front elements and passed on from component to component down to the tail of the structure, which moves around like the tail of a whale or another aquatic organism. As opposed to a snake which uses its own energy, this floating structure takes advantage of the river as source of primary energy and is moved around passively through the water. However, it s movements can be controlled actively through a fine system of gates and underwater-channels, in a way that closed gates rise the resistance against the water current and thus the affected part of the structure is dragged back and transforms the shape of the structure. After this internal deformation, the structure moves in relation to the river and to its fixation point as a second response. Both first and second responses of the structure towards the river’s water current bring about an oscillating and sustainable, natural movement.

STRUCTURE

In the run-up to this project, experimental testing on how structures of different shape and skin can move orthogonally to water current has brought some insight into principles of movements in water. Both active movements (snake !) or passive movements (algae or resting animals attached to a stone) have been investigated. Parallelograms near-parallel polygons proved most efficient and flexible for the projects’ purpose.

SURFACE ELEMENTS

Different surface elements were designed as an adaptable skin for the underlying moving structure. As reference, the BMW design project “GINA” was used, a futuristic automobile with an adaptable skin that integrates aspects of structure, function as well as design.

In our structure, the surface elements are of great value to include different functional aspects in the platform, for example exhibition components and walking area components. Also, they work as an additional way of controlling and restricting the structure’s movements. In particular, parallelograms of the structure are being restricted by surface triangles, which can be used as exhibition space (video projection etc.) as long as they stand upright as pavilions, and which block the structures movement once they are dragged to become flat triangles.

After all, the floating components and the surface element interact to bring about the oscillating movements of the structure in response to the water’s energy. Once we put this floating structure in the context of the London Thames River, these slow movements make an excellent ground for an public exhibition space. Different walking corridors, artistic elements and exhibition areas take up the rhythm and flow of the river to offer a unique and sustainable experience to the interested visitor. 

Click here in order to download the Final Presentation as PDF ->

 vv_-presentation.pdf


Dome Project

07Jul08

/ Project by Digital Tectonics Studio Class Iaac 2008

SUPERVISOR:
Marta M. Alemany

The Dome project is a very interesting task since the class of Digital Tectonics is working united on this project.
All 20 students come from different coutries and have never worked before in in a team of 20 people for one single project.
The goal was to design a parametric Dome with a complex skin and to fabricated it in the Scale 1:1 during a timeperiod of 5 weeks.
To begin with, we thought the DOME as a pavillon in which one could enter. The basic parameters for the shape for the surface were defined in a simple TopSolid model. Later points were spreaded throughout the surface and give the final posistion for the components.
Components are based on 2 folded triangles facing one another. Each triangles fits unfolded to IAAC Laser cutting machine.
The material is white cardboard.

 

/ Model Scale 1:1

The presentation of the project included three panels and a video. The first panel included a diagrammatic overview of the project’s process in time, following the work of each one of the 5 work groups and emphasizing on important moments of meetings, decisions or overlapping pieces of work. The second one gave a different aspect of this process in time by demonstrating mostly the side of human interaction and collaboration. The third one was dedicated to the final project, with combined information on the parametric nature of it and images of the fabrication process as well as the dome itself.

Panel 1

Panel 2

Panel 3


Tectonic Cube

07Jul08

EXPERIMENT WITH THE 3D- PRINTER

/project by Verena Vogler to see more look here !

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In Digital Fabrication Class we designed using Rhino an object inside of a virtual cube 6 x 6 cm. On each one of the 6 sides we were supposed to put a link in order to connect the model with others.

Using th 3D- Printer the digital model became a physical object. Today was the day to pick up our babies out of the powder after 14 hrs being printed layer by layer.

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/3D Printer


/project by group #6
Our group was assigned rotational input and light output for our electronics assignment. We got off to a great start with the milling, and chip making.
We decided for the panel that it would be much nicer if the actual object that you controlled was the object that changed, so we devised a series of 8×8×8cm cubes that would contain the electronic components. These 9 cubes were mounted on a large base board, allowing the sensor to be fixed and the cubes to rotate. Many long discussion were fought about the layout of the cubes, but ultimately we decided that a fairly regular pattern would suit the project better.
The panel its self allows you to vary the rate at which the light blinks by the amount that you rotate the cubes.
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In the following low resolution (sorry) video you could have a look.
 
To see more about the projects ans similar projects click here


Parametric Hat

07Jul08

/project by Agata Kcia, Monika S, Verena Vogler

THE IDEA

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27 VARIATIONS

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CONSTRUCTION TOPSOLID (parametric software)

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different structures, different components

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FABRICATION_LASER CUT

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/project by Dorota Kabala, Verena Vogler

//ABOUT THE PROJECT

The project has been developed during a time period of moreless 8 weeks in the STUDIO of Digital Tectonics. The first approach was to design a house which is connected to its site and which is changable in many ways. It could adapt to its environment, to its users or to any other parameter.

The site we devided in 3 different spaces: COMMON, PRIVATE and STORAGE. By implementing parameter for each space the user could decide which area (m²), hight or lenght each space should have. This principle is working in a matrix of 3 X 3 (spaces).

It was important to us to leave the front fasade very strict and plane while the backfasade and the outer frame of the building will adopt to the specific parameters.

//ERRATIC BLOCK °1

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//CITY IMPLEMENTATION

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//ERRATIC

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//VARIATIONS/ 4 EXAMPLES

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//COMPONENTS

We used one single component as a base. By changing the parameter of the opening we had suddenly 3 different components for privat, common and storage space. These we implemented in the pattern of the backfasade. So while observing this face of the house one could read the 3 different spaces from outside.

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//FABRICATION /LASERCUTTING /3D PRINTING

We used two methods to fabricate physical parametric models.

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/MODEL

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/FRONTSIDE

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/BACKSIDE

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/3D PRINTING

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/project by Eduardo Mayoral, Verena Vogler

Manuel DeLanda „In a feature of space an ATTRACTOR is the most probable of possible states. It has the most chance to become real.“

Design of an explosion using Rhino Monkey Script:
The script is based on mathematical ecuations where we can find strange attractors, which have to do with chaotic behaviors that a function shows when it is reaching certain points. This pattern faces a simple way to deal with complexity and gives a view of the transition from a smooth shape to a very complex one in which things go completely wild.

The mathematical function “explodes” in some way by trying to reach the specific point. The intense moment of explosion can be captured in form of an image, a thought or even by an abstract model which carries all the energy of the action.

 

To see the presentation click here: final.pdf

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FABRICATION PROCESS

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/ project by Kihoon Nam, Vagia Pantou, Verena Vogler

In the Old City of Barcelona is famous for his high level of noise around the clock. The city administration has many problems responding to this fact. Our Case Study of Barcelona Noise show terrific relations.

Finally we are presenting our final conclusions concerning the level of noise in the old town of Barcelona. Our main question was to find out about the general level of noise (in dB) in comparison to the level of noise (in dB) caused by leisure. As LEISURE we defined all activities caused by human actions during their freetime.

The work we did is based on a multiplicity of measurements in from of digital videos during the night and the day. We transformed the sound information of the video sequence into a graphical information and started to refer it to a table of Decibels (dB). We put all collected data into a diagram. The order from north to south of each sub- part is the reason why the diagram became a map.

Have a closer look to the maps and you will find interesting relationship in between the level of noise, the infrastructure, close and open spaces.

The white bars stand for the highest general measured level of noise and the black bars stand for the highest measured level of noise caused by leisure.

 

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The white bars stand for the highest general measured level of noise and the black bars stand for the highest measured level of noise caused by leisure.

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With the following two maps we wanted to show the pure graphical information in real geographical space. The result is very absorbing.

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click here for PDF presentation:leisure-and-noise.pdf

see more maps here